Kumi-Daiko Beatoff 64 [N64]
A downloadable rom
Entry for N64brew Game Jame 2020
It's a Bumpin', Boomin', Blastin' Beatoff! The mythical Super Percussion Cousins collide in this ultimate showdown of whippiness and cunning! Up to four players can choose their favorite animal face - complete with their own color - and go at it in Survival mode and last-mask-standing Battles. Or beat away at angry masks that would rather have you quiet in single-player mode. Either way, Kumi-Daiko Beatoff 64 is a no-barrels-held brawl that will keep you coming back for more!
- Whip out your instrument and bust into battle with your favorite mask: Fox, Cat, Owl or Monkey! ...not that there’s any mechanical difference.
- Hit a mask with a high-velocity drum to beat some life out of it!
- Avoid other players’ whipping instruments & use your drum as a shield!
- Compete in the state of the art 64-bit arena until the end of time, having fun whackin’ with everyone you love!
- Survival: 1-4 players – destroy angry masks
- Battle: 2-4 players - fight against other players
- D-pad: Menu selection
- A: Select game mode
- Stick: Move player
- Start: Stop round
Credits – Team Riistahillo:
- Samuli Jääskeläinen @Zhamul
- Petteri Timonen
- Pyry Takkunen @DevinTappy
|Tags||drum, Homebrew, Local Co-Op, Local multiplayer, Low-poly, n64, Nintendo 64, Physics|
|Average session||About a half-hour|
|Player count||1 - 4|
Compatible with both PAL and NTSC N64 consoles using EverDrive-64 X7.
Works on Project 64 emulator. Gamepad with a stick is recommend for controlling.
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how did you develop for n64?
Making a N64 game is very hard and there are no pre made game engines available. Strong C-language skills are useful.
We used libultra, but N64 homebrew scene is evolving and currently there are more modern sdks available too. Check N64brew for most up-to-date information: https://n64brew.dev/wiki/Main_Page Their Discord is also very active and friendly. Good place to get started.
I dream of making a game for the console, but I work with graphics and not with programming. I think it's fantastic who can do what you did, congratulations. If you want to take a look, I have some models posted here:
What engine did you use to make this game?
None. We just used the Ultra 64 sdk directly.
Here is a good starting point for N64 development: https://n64squid.com/homebrew/
So it's supposed to have Nintendo 64 graphics?
It is a game for N64, so yes, it has N64 graphics. :)
Does it work on the actual console?
Yes. On both PAL and NTCS consoles. If you don't have an access to play roms on actual hardware Project64 emulator runs the game ok as well. Screenshots and videos are from the emulator as its easier to record.