Making a N64 game is very hard and there are no pre made game engines available. Strong C-language skills are useful.
We used libultra, but N64 homebrew scene is evolving and currently there are more modern sdks available too. Check N64brew for most up-to-date information: https://n64brew.dev/wiki/Main_Page Their Discord is also very active and friendly. Good place to get started.
I dream of making a game for the console, but I work with graphics and not with programming.I think it's fantastic who can do what you did, congratulations.If you want to take a look, I have some models posted here:
Yes. On both PAL and NTCS consoles. If you don't have an access to play roms on actual hardware Project64 emulator runs the game ok as well. Screenshots and videos are from the emulator as its easier to record.
← Return to rom
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how did you develop for n64?
Making a N64 game is very hard and there are no pre made game engines available. Strong C-language skills are useful.
We used libultra, but N64 homebrew scene is evolving and currently there are more modern sdks available too. Check N64brew for most up-to-date information: https://n64brew.dev/wiki/Main_Page Their Discord is also very active and friendly. Good place to get started.
I dream of making a game for the console, but I work with graphics and not with programming. I think it's fantastic who can do what you did, congratulations. If you want to take a look, I have some models posted here:
https://www.artstation.com/artwork/DAqNA9
danielcd.artstation.com
None. We just used the Ultra 64 sdk directly.
Here is a good starting point for N64 development: https://n64squid.com/homebrew/
So it's supposed to have Nintendo 64 graphics?
It is a game for N64, so yes, it has N64 graphics. :)
Does it work on the actual console?
Yes. On both PAL and NTCS consoles. If you don't have an access to play roms on actual hardware Project64 emulator runs the game ok as well. Screenshots and videos are from the emulator as its easier to record.
Oh, alright.